spell spontineity.
something that I think would be a lot of fun is a handful of elite skills given to each class that have a “wildcard” element to them. These spells would be on the surface very powerful, effective … but they might not always behave as intended. They wouldn’t be there to totally replace an existing spell, or break new ground on how a class is played; nor even with especially stringent requirements on their casting ( such as “only on a knocked down foe” or whatnot ). Rather, the risk of using these spells would be that they may spontaneously backfire in a way that the caster had no control over. A good example for what I'm thinking of is this: a new necromancer animate skill named “animate psychotic golem.” The psychotic golem would be as powerful as the flesh golem, if not more powerful with the ability to cast a mesmer spell or an assassin teleport, but it doesn’t always strictly obey the necromancer’s commands. It might decide that it would rather dance in the middle of the battlefield, or attack the wrong target. It might decide it would rather play tag with the party, running around hitting them all once or randomly teleport to each of them rather than fight to try and scare the party. When the psychotic golem was actually fighting? It’s an unstoppable beast. But just be careful, it might not always fight when you need it to. Obviously this spell would have no use in pvp, but it would give the pve player something amusing to play with while they’re going through the course of the farming or when absolute effectiveness isn't a factor.
thankyou for reading.
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